SimWind

Get started

Two steps: put a script in an object, then tell it your fleet id by typing one line. No notecards needed. Already have a boat from someone else? First check whether SimWind can drive it — for most ready-made boats it cannot, and that is not something you can fix from the outside.

1 · Put a script in an object

Rez a prim, drop a script in (New Script → select all → paste → Save). Start with the receiver: it is a plain prim that just shows the wind, so you can see SimWind working before you build anything.

2 · Tell it your fleet

With a fleet id you would type /9 simwind your-fleet-id next to the object, and it would be done. Log in to see the exact line for your fleet.

Without one the scripts still run — they just sail their own built-in weather instead of your fleet's.

Notecard for boats & compasses (optional)

You do not need this for a normal setup; step 2 replaces it. Use it when you want to override the server URL or the built-in weather, or when you would rather hand out a boat that is already configured. The instructor HUD needs a different card — see below.

Log in to generate a ready-filled notecard for one of your fleets.