One wind for your whole fleet.
SimWind gives every boat running a SimWind-aware engine the same wind — across regions, on any grid — and lets you change it live from anywhere. Will it work with your boat?
1 · Register a fleet ID
Sign up, then create a fleet ID (e.g. my-club). It gets its own
wind and a poll URL under wind.simwind.net.
2 · Drop in the scripts
Put a SimWind script plus your fleet's config notecard into each object. The script is what reads the wind; the notecard only tells it which fleet. A notecard on its own does nothing.
3 · Set the wind
Steer direction, speed and gustiness from the dashboard or the in-world HUD. The whole fleet follows within seconds.
Will it work with my boat?
Honest answer: only if the boat's engine reads SimWind. Sailing engines carry their own wind model, and a boat cannot be talked into using a different one from the outside — so dropping our notecard into an off-the-shelf boat changes nothing.
| Our sailboat, or an engine with the SimWind module | Works | Add the script + your notecard. Nothing else to do. |
|---|---|---|
| SFsail / Yacht Poseidon, unmodified | Works | Rez a simwind_bridge nearby and switch the boat's wind setter on.
The boat itself stays untouched. |
| BWind and other engines with a fixed wind of their own | Needs editing | Their wind can only be replaced inside the engine, so the boat must be modifiable and you patch its script. Most boats sold in Second Life are no-mod — for those the answer is simply no. |
Why not just send the boat a wind command? Those engines only accept commands typed by their owner's avatar, and a script's chat always carries the object's identity instead — there is no way around it. Hence the bridge, or a small patch.
The scripts are plain LSL with no OpenSim-only calls, so they run in Second Life too. The sailing physics are tuned for OpenSim (ubODE); expect to retune elsewhere.